Fallout 3. La narrativa de los videojuegos dentro del marco de la transmodernidad: “intertextualidad”, hiperficción e hipertexto

Authors

  • Mariana Moreira Consejo de Educación Secundaria, Uruguay

Abstract

Inside the theoretical frame of the transmodernity the video games have gained value and complexity in its narrative construction that allows them to be estimated nowadays as something that overcomes the idea of a simple object of recreation, associated with the leisure and children. The seriousness with they are currently working on creation, the evolution in its graphs and the wealth of its stories, which in many cases supports intertextual relations with novels and other types of expressions, has enabled us to bring them over to the area of literary, and give them in this way the value of aesthetic object that they deserve, gaining this way a place inside the academic studies, as accomplished Fallout 3 from its “prospective storytelling”.

Published

2016-04-23

How to Cite

Moreira, M. “Fallout 3. La Narrativa De Los Videojuegos Dentro Del Marco De La Transmodernidad: ‘intertextualidad’, hiperficción E Hipertexto”. Tenso Diagonal, no. 01, Apr. 2016, pp. 131 -41, https://tensodiagonal.org/index.php/tensodiagonal/article/view/221.

Issue

Section

Territorios Usurpados - artículos